Tuesday, September 1, 2015

Battle Chasers - Garrison

I modeled this back in 2012 but with all of the hype around the new Battle Chasers I thought it might be a good time to resurface this work!


Thursday, August 27, 2015

Personal Project - Part 2

So as it turns out my restless mind this evening led me to work on this little number some more. I Started this a couple of weeks ago, based on my hover bike/racing concepts, but work has been keeping me pretty busy lately so I haven't really had much of a chance to make progress on it. I haven't really modeled in Maya since college so I get pretty nostalgic about the program every time I use it. Shooting for a max of 5000 tri's so I can get some decent details added for the footpads, handlebars, console, and vents and things. Hopefully as things begin to slow down at work I'll be able to make some more progress on this guy.


Monday, July 13, 2015

A Personal Project

I had some spare time recently so I decided to try to get some ideas out of my head and on to a digital canvas. I love competitive games and I love all of the cool futuristic cartoons from the 80's so I took a stab at combining those two things and create some concepts based on a futuristic motorbike racing game. I really enjoyed sketching out different ideas for the bike. I haven't had the opportunity to design a lot of vehicles in my career, which is a shame because I really enjoy it, so this was a fun project for me. Designing the patterns on the racing gear was a lot of fun too. I am still working on this project so I hope to post some more images over time.





Tuesday, April 7, 2015

Minions Paradise

Absolutely Thrilled to finally announce the game I have been working on for the last year with an incredible team of people here at EA. This project has been a wild ride for all people involved, but it has been a blast to work on:



Monday, March 23, 2015

Visual Upgrades!

The last project I worked on before leaving Wahoo Studios was an upgrade to the visuals for “A World Of Keflings” on the Wii U. “Keflings” was released in 2010 on Xbox Live and was in great need of a visual revamp in order to appeal to new Wii U users. I lead a small team of 3 artists for this project and worked closely with a few engineers to achieve the desired final appearance. 

Before:
After:

Sunday, March 1, 2015

The Brave Little Archer

Was watching Brave with my girls the other night before bed, as I was driving to work on Friday I was inspired to sketch up this little lady.

And to keep the trend going, here's a little step-by-step .gif:


Tuesday, February 17, 2015

Gettin Jiggy with it!

So I saw an article recently on MTV's website that Will Smith is talking about releasing a new record, and much like the P!NK study I did as well as the Ceelo Green, that was all it took to inspire me to take a stab at drawing up the Fresh Prince of Bel-Air himself Will Smith. I have always been a big Will Smith fan and I have always joked that if anyone ever played me in a movie I would want it to be him.

Here's the final piece:

And here's a cool step-by-step of my process (I love making these!)

Thanks for stopping by!

Thursday, October 16, 2014

Cool Stuff

Here's some cool stuff I worked on a few years ago for Microsoft that I am pretty sure can be surfaced now since the game has been out for a few years. Not going to say what it is but I am sure you will figure it out.



Overdue Art Dump!












Wednesday, August 28, 2013

Tree Huts...


I started sketching out some rough ideas for a Tree Hut illustration a little while back, I liked where this was going but I haven't taken it to a full blown illustration yet since I wanted to rework some things.

Monday, August 5, 2013

BATMANS!



Experimented with a couple of Batman model sheets today based on Batmans "New 52" Costume. Not sure which one I like more, but I plan on using one of these to construct a new character model. Feel free to let me know in the comments section which one you like more!


Friday, August 2, 2013

Sorceress Model Complete




Took a break from this one but I managed to come back and finish her up. This was a lot of fun to work on, I really enjoy doing 3D work and I plan on doing a lot more of it in my spare time. 

I just started working in Maya for the first time in years and after about a week of messing around in there I managed to figure things out. I remember not being a huge fan of the program in college but after years of working in the industry I find it to be be quite enjoyable if not superior to 3DS Max in a lot of ways. Hopefully I can post up some of my Maya stuff soon! 

Thanks for looking!

Sunday, July 21, 2013

The Astonishing Wolverine

Can't remember the last time I drew Wolverine. Thought I would take a stab at his "Astonishing X-men" costume. I used to love drawing the X-men when I was a kid, maybe if I get a chance I can draw more of them.

Wednesday, March 27, 2013

P!NK



Driving home from work they were talking about Pink on the radio, something about calling in if they play 2 of her songs in a row. I guess it was a contest. I have no idea what they were giving away. However that single instance inspired me to do a semi-caricature of her. One of my better likenesses I think, and I did it a little faster then some of my other studies. So I would definitely say it was a successful exercise.

Here are the steps:


Saturday, March 2, 2013

New gig!


Breaking News! For those of you who haven't heard yet (which will be most of you) today was my last day at Wahoo studios. They have been great to me and I am going to miss that crazy bunch of Wahooligans, but come Monday I will be starting as a full-time, contract employee at EA! This will be my first time working for a giant size developer/publisher so I am looking forward to this brand new experience!

Monday, January 28, 2013

King Randall's Party

So for the last month or so I have been working with indie game dev's Gorilla Tactics to produce a 2D side-scrolling fortress defense game  It's called King Randall's Party and it just went live on Indie DB: 

Click image to go to website!
Check it out! And if you feel like it, join the site and leave some comments. All of your support is greatly appreciated. I am working on this pretty regularly so the progress should be pretty constant over the next few months.

And while you are here follow this link to check out and like my new Facebook art page! http://www.facebook.com/TheArtOfCaseyDockendorf

Thanks for stopping by!



Saturday, December 29, 2012

Get your sparkle on!


I have two daughters. Everything they own is pink, sparkly and very, very girly. That's the only way I can explain this:

I did the quick sketch on the left and then took it to a more finished level before making the image above.


Sunday, December 16, 2012

A taste of things to come...

Who needs progress shots when I can just skip over that mess completely and show where I am currently sitting.



Almost finished with the model. Unwrapping this is going to be my own personal little torture session.

Stay tuned.

The Sorceress

So somehow I managed to skip completely over the month of November for my monthly blog post. However I did start a project then and here is a sneak peak of what it will be:


I'm about halfway through the modeling phase already and should have some progress shots to show very soon. As you can see int he model sheet I made some adjustments to some of her anatomy in order hopes of giving her a more animated look in the end.

Wednesday, October 17, 2012

GAMES!!!

The studio I work for Wahoo Studios has released a few games we have been working on lately and recently released on Xbox Live. 

First off, here's our big one. This "game" is part of Intel's fall marketing campaign. It's an interactive FMV experience for the Kinect, kind of like the old school Sega CD games. And it has Chris Evans, Redfoo from LMFAO and Chanel Iman from Victoria' Secret. Pretty awesome right? 



Next up is our candyland themed DLC for A World Of Keflings: Sugar, Spice and Not So Nice! I made a lot of content for this game. I even worked on the trailer.



And more DLC for A World of Keflings: The Curse Of The Zombiesaurus. I didn't work on this one as much as the above game, but what I did do was still fun. I also made the Graveyard image in the end of the trailer.