Thursday, December 15, 2011

More progress...

So I mentioned before in a previous post that I would be posting my Mutant League Challenge progress here on my blog. I got to a really good stopping point on the mesh tonight, so as promised here it is. I am about 18 tri's over on the count which is supposed to be 2500, but they are being pretty lenient in the rules so no worries. Here ya go:

Monday, December 5, 2011

A league of their own...

First week of December and I am already posting stuff WooHoo!

Polycount.com is currently hosting a 3d modeling challenge with a topic that is pretty near and dear to my heart: MUTANT LEAGUE!!! I loved these games as a kid and even though they weren't the most popular games they were definitely some of the most memorable. The closest thing we have now is that game Blood Bowl but I haven't played it. Might have to now! I want to post all of my progress here like I did with my LBP2 SackBoy (cuz it's fun and it makes it look like I blog way more than I do haha!), so here is my first post, I will be using this to make ortho's and color tests and stuff. I have been getting some good solid feedback on the forums so you might see some changes overtime:

Wednesday, November 30, 2011

Family Game Night 4 TV Commercial...

Hasbro has just released a new television commercial for the most recent game I worked on Family Game Night 4: The Game Show Edition, and I am impressed, it's pretty sweet! PLUS stuff I actually worked on is in the commercial. Check it out here: http://www.hasbro.com/games/en_US/play/details.cfm?guid=416d9083-5056-900b-104d-f1640cf9375a

Monday, November 21, 2011

Another Mini Comp...

So I have been slacking a bit lately, I have been working on another mini-competition over at GameArtisans.org but unlike my last entry I have failed to post my progress here on my blog. So instead of giving you a big long thread of all the stuff I did for this contest I will just present you with the final submission sheet. Viola!!!




Monday, October 3, 2011

Sleep Tight...

So a few months ago I did some preliminary concept art for a film (that is supposed to go into production soon I heard) about giant gnarly-looking bed-bugs. The person who sent the project my way was actually a teacher of mine from college who is currently working on the film. I've done work for him before and his work has a tendency to fall into the horror category quite often: Lil Dead Girl Music Video (I did character concepts and designed the little dead girl). Here are some progress shots of the Bed-bug creatures from the film. (All of the below images are copyright Beezlebug Bit so you are not free to use them in any way)

Initial concepts:

Orthographic Shots:

Modifications (Final Design):

Action Shots (These were a lot of fun!):

Tuesday, September 20, 2011

My professional work...

Check out this video from Petroglyph Games featuring their brand new PC MOBA Rise of Immortals, I was the UI artist on the project so I created art for all of the menu's, icon's and even some of the combat decals (Like Kyrie's targeting arrow). I am excited to finally have a shipped project under my belt, and I am even more excited because next month another game I worked on is supposed to ship for ALL 3 CONSOLES! WooHoo!

Saturday, July 30, 2011

Pirates rule!

So I felt like illustrating a Pirate, so I did. Not much to say about this one, really just wanted to do something fun and simple. Thanks for looking!